In 2026, the debate isn’t “console = simple / PC = complicated” anymore. The real question is more: what are you looking for as a gamer?

If your goal is maximum FPS in competitive play, you should mainly focus on a strong CPU, gaming at 1080p or 1440p, and pairing it with a high refresh-rate monitor. If you care above all about great 4K visuals, then the GPU becomes the priority, with enough VRAM and upscaling technologies like DLSS, FSR or PSSR.
And if you stream or do lots of multitasking, comfort comes down to 32GB of RAM, a solid processor, and a good encoder on the graphics card.
It’s precisely on these points that the PC and the PS5 — especially the PS5 Pro — differ.
The real cost: console vs PC (not just the price of the hardware)
What many people forget on PlayStation
- Paid online play: on console, access to online multiplayer generally goes through PlayStation Plus (excluding exceptions). On the PS5 Pro page for PlayStation Direct, Sony states that a paid PS Plus subscription is mandatory to play online multiplayer.
- PS Plus Essential (12 months): shown at £71.99 / year on the PlayStation Store.
- AAA games at full price: the PlayStation Store regularly lists titles at £79.99 (e.g. the official The Last of Us Part I page).
- PS5 Pro: £799.99 and 2TB included (PS Direct).
- Accessories: a second controller, a vertical stand, or a disc drive (PS5 Pro) can quickly add up (the drive is listed as sold separately).
👉 Quick example (3 years, online player) :
PS5 Pro (£799.99) + PS Plus Essential (£71.99 x 3 ≈ £215.97) = ~£1,016 even before games and accessories.
On the PC side
- No mandatory subscription to play online (Steam/Epic/Battle.net, etc.).
- Games are often cheaper thanks to regular promotions and bundles (depending on the platforms).
- But: if you want a “console-like” experience, you should aim for a balanced setup + Windows + sometimes a controller.
Tech & performance: what the PS5 Pro really changes
PS5 / PS5 Pro: AMD inside, with a Pro clearly aimed at “image”
The PS5 uses an AMD SoC (Zen 2 CPU + RDNA GPU) — it’s literally a custom AMD design.
The PS5 Pro mainly pushes:
- AI upscaling PSSR (PlayStation Spectral Super Resolution)
- Improved ray tracing
- 2TB built in
- Goal: reduce the trade-off of “Performance vs Quality”.
Sony highlights the idea of playing at 60fps (or up to 120fps) with ray tracing + 4K via PSSR on supported games.
“4K 120 FPS”: the reality behind the marketing
Yes, the PS5 / PS5 Pro can output 4K and 120Hz… but that doesn’t mean the games run at native 4K at 120fps.
In practice, on PS5 Pro, many games use:
- a lower internal resolution (e.g. 1440p, sometimes even lower)
- then upscaling to 4K thanks to PSSR
A concrete example, cited by Naughty Dog (PlayStation Blog):
a PS5 Pro mode that “renders in 1440p, then upscales to 4K via PSSR”, with a target of 60fps.
And even the tech press notes that upscaling can start from lower resolutions to keep performance + RT stable.
✅ To remember: the PS5 Pro targets a better “perceived” image, often via smart upscaling.
If you’re sensitive to sharpness, shimmering, and image stability: the Pro has a point.
If you want true stable 120fps across lots of games, that’s still case-by-case (and often more for esports / performance modes).
PS5 vs PS5 Pro vs PC: the comparison that matters (in 2026)
A) Pure performance / FPS
- PC: unbeatable if your goal is 240/360Hz on Valorant / CS / Fortnite performance mode → you can optimise (strong CPU + “good enough” GPU).
- PS5 / PS5 Pro: super clean “out of the box”, but you’re dependent on the modes the developers offer.
B) Graphics / 4K / Ray tracing
- PS5 Pro: a very good “couch gaming” compromise: PSSR + RT held better, and the ecosystem is tuned for it.
- PC: if you want the top end (heavy RT + big textures + mods), you can go much higher… but it costs more.
C) Games & long-term costs
- Console: AAA games are often expensive at launch (you can see £79.99 on official pages) + paid online.
- PC: no online subscription, frequent promotions, and more options (but it depends on your buying habits).
D) Comfort & simplicity
- PS5/PS5 Pro: you switch it on, you play, and everything is stable.
- PC: more flexible (settings, DLSS/FSR, mods, drivers), but it requires a minimum of “hardware” logic.
E) “PC” bonus that the console doesn’t have
- Mods, servers, shaders, texture packs
- Ultrawide, multi-screen setups, wider VR on PC
- Versatility: creation, editing, streaming, work
SO IF YOU HAVE TO CHOOSE IN 2026
Get a PS5 (or PS5 Slim) if…
- You want the best simplicity / experience ratio for the living room
- You mostly play solo + a few occasional online games
- You want the lowest entry cost
Get a PS5 Pro if…
- You have a 4K 120 Hz TV + you’re sensitive to image quality
- You want more ray tracing and a cleaner image thanks to PSSR
- You’re willing to accept the price (799.99€) and the ecosystem (PS Plus, etc.).
Get a PC if…
- You want max FPS (1080p/1440p) and competitive play
- You want to upgrade over time (GPU/RAM/SSD)
- You stream / multitask (and 32 GB RAM quickly becomes real comfort)
